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Blood & earth · skills & build planner

Viking

A melee and earth vocation that uses mana for routine abilities and health for summons and selected heavy attacks. Ravager hits hard and makes enemies bleed, Earthshaker covers ground with warned earth attacks, Oathkeeper recovers and protects, and Warleader supports allies and prepares stronger casts. Fenrir or Hrafn can fight beside you as your one companion.

Skill points

You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.

Branches & ultimates

Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.

Synergies

A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Viking Charm; disconnecting is free.

Resetting

An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.

Good to know about the Viking
  • Routine abilities spend mana. Blood Reckoning costs 25 health and Ragnarok costs 60 health; Fenrir costs 8% and Hrafn 6% of maximum health before summon discounts. You must survive the payment; shields and armour do not reduce it.
  • Measured Fury rewards fighting at 25% to 60% health. Second Wind, Regeneration and Haste use mana, giving you recovery and movement options when hurt.
  • Warcry and Battle Orders strengthen your next attack spell, and Valhalla's Call your next three. Only the strongest bonus applies, and casting uses it even if you miss.
  • Magical shields absorb damage until they break or expire. Only the strongest remaining shield applies.
  • Choose one companion: Fenrir fights in melee and gains Blood Howl at rank 2; Hrafn attacks and gains a limited healing pool at rank 2. Their strength is set by your level when summoned.
  • Direct spell damage comes from the spell's own hits. Damage over time, companion attacks and secondary chain hits are separate effects.
Test your build

Viking build planner

Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.

Build planner

36 skills · 16 synergies
Reference

Every Viking skill

Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Ravager

Weapon pressure, controlled fury and selective health sacrifice

9 skills
Blood CleaveActive · 3 ranks · from level 10

Spend mana to cleave enemies in front of you.

Physical damage

Requires: none

Rank123
Character level102035
Skill points489
Frontal cone (degrees)100100100
Damage112% base122% base132% base
Mana cost202020
Health cost (% maximum HP)0%0%0%
Area radius2.5 m2.5 m2.5 m
Cooldown5 s5 s5 s

Synergies: Cried Cleave, Challenged Cleave

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CrippleActive · 3 ranks · from level 20

Strike an enemy in melee and slow their movement.

Physical damage

Requires: Blood Cleave rank 1 · SP already spent in Ravager: 4

Rank123
Character level203045
Skill points41220
Applied status duration2 s2 s2 s
Damage136% base136% base136% base
Mana cost252525
Range2 m2 m2 m
Health cost (% maximum HP)0%0%0%
Maximum enemies111
Slow strength (%)202530
Cooldown10 s10 s10 s

Synergies: Crippled Frenzy

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Blood ThirstyPassive · 3 ranks · from level 20

Your direct Viking spell hits restore health based on damage dealt.

Requires: Blood Cleave rank 1 · SP already spent in Ravager: 4

Rank123
Character level203045
Skill points41220
Life stolen (%)234

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Frenzied BlowActive · 3 ranks · from level 20

Deliver a heavy melee strike to one enemy.

Physical damage

Requires: Blood Cleave rank 1 · SP already spent in Ravager: 4

Rank123
Character level203045
Skill points41220
Damage160% base184% base208% base
Mana cost303030
Range2 m2 m2 m
Health cost (% maximum HP)0%0%0%
Maximum enemies111
Cooldown10 s10 s10 s

Synergies: Crippled Frenzy, Marked Oath

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Rending StrikeActive · 3 ranks · from level 30

Strike an enemy in melee and make them bleed for four seconds.

Physical damage

Requires: Cripple rank 1 · SP already spent in Ravager: 12

Rank123
Character level304565
Skill points4914
Damage per tick13% base18% base22% base
Ticks / charges444
Applied status duration4 s4 s4 s
Cooldown12 s12 s12 s
Range2 m2 m2 m
Health cost (% maximum HP)0%0%0%
Maximum enemies111
Mana cost252525
Damage80% base80% base80% base

Synergies: Rending Reckoning

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Blood ReckoningActive · 3 ranks · from level 35

Spend 25 health to deliver a melee strike that deals 20% more damage to enemies below 30% health.

Physical damage

Requires: Cripple rank 1 or Frenzied Blow rank 1 · SP already spent in Ravager: 12

Rank123
Character level355075
Skill points61524
Damage176% base200% base224% base
Mana cost000
Range2 m2 m2 m
Health cost (HP)252525
Maximum enemies111
Below 30% health: damage +%202020
Cooldown18 s18 s18 s

Synergies: Rending Reckoning, Berserk Reckoning

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WarcryActive · 3 ranks · from level 30

Increase the damage of your next Viking attack spell cast within six seconds. The bonus is spent when you cast, even if you miss.

Requires: Frenzied Blow rank 1 · SP already spent in Ravager: 12

Rank123
Character level304565
Skill points4914
Mana cost202020
Duration6 s6 s6 s
Cooldown16 s16 s16 s
Health cost (% maximum HP)0%0%0%
Next-cast damage bonus12%16%20%

Synergies: Cried Cleave, Cried Ragnarok

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The Monster WithinPassive · 2 ranks · from level 45

Increase the spell damage bonus from Measured Fury while you have 25% to 60% health.

Requires: Blood Reckoning rank 1 or Rending Strike rank 2 or Warcry rank 2 · SP already spent in Ravager: 24

Rank12
Character level4580
Skill points840
Measured Fury bonus added+4 pts+8 pts

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BerserkUltimate · 1 rank · from level 60

Spend mana to increase your direct spell damage by 25% for eight seconds. Measured Fury stays active at any health while it lasts.

Requires: The Monster Within rank 1 · SP already spent in Ravager: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Mana cost60
Duration8 s
Cooldown75 s
Health cost (% maximum HP)0%
Primary direct damage bonus25%

Synergies: Berserk Reckoning

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Earthshaker

Committed earth coverage and heavy impact

9 skills
Reaving ArcActive · 3 ranks · from level 10

Send a slash forward that grows as it travels, damaging enemies in its path.

Physical damage

Requires: none

Rank123
Character level102035
Skill points489
Cooldown8 s8 s8 s
Range3 m3.5 m4 m
Health cost (% maximum HP)0%0%0%
Mana cost252525
Damage112% base112% base112% base

Synergies: Broken Ground

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Stonebreaker ThrowActive · 3 ranks · from level 20

Throw a weapon that damages and briefly slows the first enemy it hits.

Physical damage

Requires: Reaving Arc rank 1 · SP already spent in Earthshaker: 4

Rank123
Character level203045
Skill points41220
Applied status duration2 s2 s2 s
Damage126% base126% base126% base
Mana cost252525
Range5 m7 m9 m
Health cost (% maximum HP)0%0%0%
Maximum enemies111
Slow strength (%)202530
Cooldown10 s10 s10 s

Synergies: Broken Ground

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Savage InstinctPassive · 3 ranks · from level 20

Increase the critical chance of your direct Viking spell hits.

Requires: Reaving Arc rank 1 · SP already spent in Earthshaker: 4

Rank123
Character level203045
Skill points41220
Primary direct critical chance added+2 pts+4 pts+6 pts

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FaultlineActive · 3 ranks · from level 20

Split the ground in a straight lane ahead after a short warning, damaging enemies along it.

Earth damage

Requires: Reaving Arc rank 1 · SP already spent in Earthshaker: 4

Rank123
Character level203045
Skill points41220
Warning delay0.6 s0.6 s0.6 s
Lane width (m)22.53
Damage77% base77% base77% base
Mana cost303030
Range7 m7 m7 m
Health cost (% maximum HP)0%0%0%
Cooldown12 s12 s12 s

Synergies: Crushing Fault

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Summon FenrirActive · 3 ranks · from level 30

Summon Fenrir, a wolf that fights beside you in melee. From rank 2, after you spend health on a non-summon Viking spell, it howls and attacks 15% faster for six seconds (20% for eight seconds from rank 3). You can have either Fenrir or Hrafn active at a time.

Requires: Stonebreaker Throw rank 1 · SP already spent in Earthshaker: 12

Rank123
Character level304565
Skill points4914
Mana cost000
Cooldown35 s35 s35 s
Health cost (% maximum HP)8%8%8%
Companion health and damage bonus0%10%20%

Synergies: Wolf Orders

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Seismic SunderActive · 3 ranks · from level 35

Unleash a heavy earth burst at a chosen spot.

Earth damage

Requires: Stonebreaker Throw rank 1 or Faultline rank 1 · SP already spent in Earthshaker: 12

Rank123
Character level355075
Skill points61524
Warning delay0.6 s0.6 s0.6 s
Area radius3 m3.5 m4 m
Cooldown20 s20 s20 s
Health cost (% maximum HP)0%0%0%
Mana cost404040
Damage119% base119% base119% base

Synergies: Mantled Sunder

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Crushing StepActive · 3 ranks · from level 30

Strike the ground, damaging and briefly slowing nearby enemies.

Earth damage

Requires: Faultline rank 1 · SP already spent in Earthshaker: 12

Rank123
Character level304565
Skill points4914
Warning delay0.3 s0.3 s0.3 s
Cooldown12 s12 s12 s
Applied status duration2 s2 s2 s
Mana cost252525
Health cost (% maximum HP)0%0%0%
Area radius2.5 m2.5 m2.5 m
Slow strength (%)202020
Damage35% base40% base45% base

Synergies: Crushing Fault

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EarthbloodPassive · 2 ranks · from level 45

Increase your direct Earth spell damage.

Requires: Seismic Sunder rank 1 or Summon Fenrir rank 2 or Crushing Step rank 2 · SP already spent in Earthshaker: 24

Rank12
Character level4580
Skill points840
Earth spell damage bonus6%12%

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RagnarokUltimate · 1 rank · from level 60

Spend 60 health to strike the chosen area with three earth pulses after a one-second warning, one second apart.

Earth damage

Requires: Earthblood rank 1 · SP already spent in Earthshaker: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Warning delay1 s
Cooldown80 s
Health cost (HP)60
Tick interval1 s
Mana cost0
Range8 m
Pulses / shots3
Area radius4 m
Damage90% base

Synergies: Cried Ragnarok

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Oathkeeper

Recovery windows, challenge and finite protection

9 skills
Second WindActive · 3 ranks · from level 10

Spend mana to restore your health. Scales with your magic level. Shares a four-second recovery cooldown with your other basic heals.

Requires: none

Rank123
Character level102035
Skill points489
Mana cost303030
Cooldown18 s18 s18 s
Healing70% base80% base95% base

Synergies: Iron Recovery, Last Resolve

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RegenerationActive · 3 ranks · from level 20

Spend mana to restore health over four seconds. Scales with your magic level. Shares a four-second recovery cooldown with your other basic heals.

Requires: Second Wind rank 1 · SP already spent in Oathkeeper: 4

Rank123
Character level203045
Skill points41220
Mana cost404040
Duration4 s4 s4 s
Cooldown24 s24 s24 s
Ticks / charges444
Healing45% base60% base80% base

Synergies: Resolved Regeneration

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Tough SkinPassive · 3 ranks · from level 20

Increase your physical resistance.

Requires: Second Wind rank 1 · SP already spent in Oathkeeper: 4

Rank123
Character level203045
Skill points41220
Physical resistance + percentage points246

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Summon HrafnActive · 3 ranks · from level 20

Summon Hrafn to attack enemies. From rank 2, it also heals you nearby, up to a total per summon that scales with your magic level and grows at rank 3. Shares your companion slot with Fenrir.

Requires: Second Wind rank 1 · SP already spent in Oathkeeper: 4

Rank123
Character level203045
Skill points41220
Mana cost000
Cooldown35 s35 s35 s
Health cost (% maximum HP)6%6%6%
Companion health and damage bonus0%10%20%

Synergies: Raven Oath

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Blood ResolveActive · 3 ranks · from level 30

Consume your own Rending Strike bleed on a nearby enemy to recover health equal to 3/3.5/4 times its remaining raw damage. This sacrifices all remaining bleed damage. Shares a four-second recovery cooldown with your other basic heals. Requires a separately learned Rending Strike.

Requires: Regeneration rank 1 · SP already spent in Oathkeeper: 12

Rank123
Character level304565
Skill points4914
Mana cost252525
Cooldown18 s18 s18 s
Range6 m6 m6 m
Healing per remaining raw bleed damage3x remaining bleed3.5x remaining bleed4x remaining bleed
Duration8 s8 s8 s
Maximum targets111

Synergies: Resolved Regeneration

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TauntActive · 3 ranks · from level 35

Taunt nearby monsters into attacking you briefly.

Requires: Regeneration rank 1 or Summon Hrafn rank 1 · SP already spent in Oathkeeper: 12

Rank123
Character level355075
Skill points61524
Mana cost252525
Health cost (% maximum HP)0%0%0%
Area radius4 m4 m4 m
Maximum targets234
Duration2 s2 s2 s
Cooldown16 s16 s16 s

Synergies: Challenged Cleave

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JumpActive · 3 ranks · from level 30

Spend mana to leap toward the chosen point. Obstacles stop your leap.

Requires: Summon Hrafn rank 1 · SP already spent in Oathkeeper: 12

Rank123
Character level304565
Skill points4914
Mana cost252525
Cooldown14 s14 s14 s
Health cost (% maximum HP)0%0%0%
Range4 m5 m6 m

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Vital ConfluencePassive · 2 ranks · from level 45

Increase your maximum health, based on your vocation and level before equipment bonuses.

Requires: Taunt rank 1 or Blood Resolve rank 2 or Jump rank 2 · SP already spent in Oathkeeper: 24

Rank12
Character level4580
Skill points840
Maximum health +%510

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Last StandUltimate · 1 rank · from level 60

Spend mana to gain a shield that absorbs direct damage equal to 50% of your maximum health, counting equipment and other bonuses. Lasts six seconds.

Requires: Vital Confluence rank 1 · SP already spent in Oathkeeper: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Mana cost60
Duration6 s
Cooldown80 s
Health cost (% maximum HP)0%
Shield absorption (% max health)50

Synergies: Last Resolve

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Warleader

Personal marks, finite wards and deliberate next-cast preparation

9 skills
Dust MantleActive · 3 ranks · from level 10

Spend mana to gain a shield that absorbs direct damage for up to four seconds.

Requires: none

Rank123
Character level102035
Skill points489
Mana cost252525
Duration4 s4 s4 s
Cooldown18 s18 s18 s
Health cost (% maximum HP)0%0%0%
Shield strength40% base45% base55% base

Synergies: Mantled Sunder

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Iron WillActive · 3 ranks · from level 20

Remove all slows from yourself and become immune to slowing effects briefly. Does not remove roots or stuns.

Requires: Dust Mantle rank 1 · SP already spent in Warleader: 4

Rank123
Character level203045
Skill points41220
Mana cost202020
Duration3 s3.5 s4 s
Cooldown18 s18 s18 s
Health cost (% maximum HP)0%0%0%

Synergies: Iron Recovery

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Unbroken WillPassive · 3 ranks · from level 20

Increase the damage bonus granted by Warcry, Battle Orders and Valhalla's Call.

Requires: Dust Mantle rank 1 · SP already spent in Warleader: 4

Rank123
Character level203045
Skill points41220
Preparation bonus added+2 pts+4 pts+6 pts

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Battle OrdersActive · 3 ranks · from level 20

Spend mana to increase the damage of your next Viking attack spell cast within six seconds. The bonus is spent when you cast, even if you miss.

Requires: Dust Mantle rank 1 · SP already spent in Warleader: 4

Rank123
Character level203045
Skill points41220
Mana cost202020
Duration6 s6 s6 s
Cooldown18 s18 s18 s
Health cost (% maximum HP)0%0%0%
Next-cast damage bonus12%16%20%

Synergies: Wolf Orders

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OathbrandActive · 3 ranks · from level 30

Throw a weapon that damages an enemy and marks them for six seconds. Your next direct Viking spell hit against them deals bonus damage.

Physical damage

Requires: Iron Will rank 1 · SP already spent in Warleader: 12

Rank123
Character level304565
Skill points4914
Applied status duration6 s6 s6 s
Damage49% base49% base49% base
Mana cost202020
Range5 m7 m9 m
Health cost (% maximum HP)0%0%0%
Maximum enemies111
Marked-hit damage bonus12%16%20%
Cooldown12 s12 s12 s

Synergies: Marked Oath

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Blood OathActive · 3 ranks · from level 35

Spend mana to gain a stronger shield that absorbs direct damage for up to four seconds.

Requires: Iron Will rank 1 or Battle Orders rank 1 · SP already spent in Warleader: 12

Rank123
Character level355075
Skill points61524
Mana cost353535
Duration4 s4 s4 s
Cooldown24 s24 s24 s
Health cost (% maximum HP)0%0%0%
Shield strength70% base85% base100% base

Synergies: Raven Oath

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Shared ResilienceActive · 3 ranks · from level 30

Divide one shield between yourself and up to two nearby party members for four seconds. Its size scales with your magic level. Only the strongest shield applies.

Requires: Battle Orders rank 1 · SP already spent in Warleader: 12

Rank123
Character level304565
Skill points4914
Mana cost303030
Health cost (% maximum HP)0%0%0%
Duration4 s4 s4 s
Cooldown20 s20 s20 s
Area radius5 m5 m5 m
Maximum targets333
Shield strength55% base60% base70% base

Synergies: Sheltered Valour

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Warding ConfluencePassive · 2 ranks · from level 45

Increase the amount of damage absorbed by personal shields you cast.

Requires: Blood Oath rank 1 or Oathbrand rank 2 or Shared Resilience rank 2 · SP already spent in Warleader: 24

Rank12
Character level4580
Skill points840
Shield strength bonus (%)510

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Valhalla's CallUltimate · 1 rank · from level 60

Spend mana to make your attack spells, except ultimates, ready to cast again. Your next three Viking attack spells cast within eight seconds deal 30% more damage; a miss still uses the bonus.

Requires: Warding Confluence rank 1 · SP already spent in Warleader: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Mana cost60
Duration8 s
Cooldown80 s
Health cost (% maximum HP)0%
Next-cast damage bonus30%
Spells empowered3

Synergies: Sheltered Valour

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Utility spells

6 spells

Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.

  • Firestarter1 SP per rank · Level 1

    Light a fire for cooking.

  • Create Light1 SP per rank · Ranks at levels 10, 25, 40, 55, 70 · after Firestarter

    Create a light to illuminate your surroundings.

  • Cure Poison1 SP per rank · Level 10 · after Light Healing

    Remove poison from yourself.

  • Soulfeed1 SP per rank · Level 10 · after Firestarter

    Create food.

  • Light Healing1 SP per rank · Level 10

    Restore a small amount of your health.

  • Utility Haste2 SP per rank · Ranks at levels 15, 25, 40

    Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.

Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.