Crippled Frenzy
Cripple rank 1 + Frenzied Blow rank 1
Frenzied Blow deals 15% more damage to enemies still slowed by your Cripple.
A melee and earth vocation that uses mana for routine abilities and health for summons and selected heavy attacks. Ravager hits hard and makes enemies bleed, Earthshaker covers ground with warned earth attacks, Oathkeeper recovers and protects, and Warleader supports allies and prepares stronger casts. Fenrir or Hrafn can fight beside you as your one companion.
Your direct Viking spells deal 8% more damage when you begin casting with 25% to 60% of your maximum health.
You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.
Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.
A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Viking Charm; disconnecting is free.
An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.
Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.
Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Weapon pressure, controlled fury and selective health sacrifice
Spend mana to cleave enemies in front of you.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Frontal cone (degrees) | 100 | 100 | 100 |
| Damage | 112% base | 122% base | 132% base |
| Mana cost | 20 | 20 | 20 |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Area radius | 2.5 m | 2.5 m | 2.5 m |
| Cooldown | 5 s | 5 s | 5 s |
Synergies: Cried Cleave, Challenged Cleave
Strike an enemy in melee and slow their movement.
Requires: Blood Cleave rank 1 · SP already spent in Ravager: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Applied status duration | 2 s | 2 s | 2 s |
| Damage | 136% base | 136% base | 136% base |
| Mana cost | 25 | 25 | 25 |
| Range | 2 m | 2 m | 2 m |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Maximum enemies | 1 | 1 | 1 |
| Slow strength (%) | 20 | 25 | 30 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Crippled Frenzy
Your direct Viking spell hits restore health based on damage dealt.
Requires: Blood Cleave rank 1 · SP already spent in Ravager: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Life stolen (%) | 2 | 3 | 4 |
Deliver a heavy melee strike to one enemy.
Requires: Blood Cleave rank 1 · SP already spent in Ravager: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 160% base | 184% base | 208% base |
| Mana cost | 30 | 30 | 30 |
| Range | 2 m | 2 m | 2 m |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Maximum enemies | 1 | 1 | 1 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Crippled Frenzy, Marked Oath
Strike an enemy in melee and make them bleed for four seconds.
Requires: Cripple rank 1 · SP already spent in Ravager: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage per tick | 13% base | 18% base | 22% base |
| Ticks / charges | 4 | 4 | 4 |
| Applied status duration | 4 s | 4 s | 4 s |
| Cooldown | 12 s | 12 s | 12 s |
| Range | 2 m | 2 m | 2 m |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Damage | 80% base | 80% base | 80% base |
Synergies: Rending Reckoning
Spend 25 health to deliver a melee strike that deals 20% more damage to enemies below 30% health.
Requires: Cripple rank 1 or Frenzied Blow rank 1 · SP already spent in Ravager: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Damage | 176% base | 200% base | 224% base |
| Mana cost | 0 | 0 | 0 |
| Range | 2 m | 2 m | 2 m |
| Health cost (HP) | 25 | 25 | 25 |
| Maximum enemies | 1 | 1 | 1 |
| Below 30% health: damage +% | 20 | 20 | 20 |
| Cooldown | 18 s | 18 s | 18 s |
Synergies: Rending Reckoning, Berserk Reckoning
Increase the damage of your next Viking attack spell cast within six seconds. The bonus is spent when you cast, even if you miss.
Requires: Frenzied Blow rank 1 · SP already spent in Ravager: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 20 | 20 | 20 |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 16 s | 16 s | 16 s |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Next-cast damage bonus | 12% | 16% | 20% |
Synergies: Cried Cleave, Cried Ragnarok
Increase the spell damage bonus from Measured Fury while you have 25% to 60% health.
Requires: Blood Reckoning rank 1 or Rending Strike rank 2 or Warcry rank 2 · SP already spent in Ravager: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Measured Fury bonus added | +4 pts | +8 pts |
Spend mana to increase your direct spell damage by 25% for eight seconds. Measured Fury stays active at any health while it lasts.
Requires: The Monster Within rank 1 · SP already spent in Ravager: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Mana cost | 60 |
| Duration | 8 s |
| Cooldown | 75 s |
| Health cost (% maximum HP) | 0% |
| Primary direct damage bonus | 25% |
Synergies: Berserk Reckoning

Committed earth coverage and heavy impact
Send a slash forward that grows as it travels, damaging enemies in its path.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Cooldown | 8 s | 8 s | 8 s |
| Range | 3 m | 3.5 m | 4 m |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Mana cost | 25 | 25 | 25 |
| Damage | 112% base | 112% base | 112% base |
Synergies: Broken Ground
Throw a weapon that damages and briefly slows the first enemy it hits.
Requires: Reaving Arc rank 1 · SP already spent in Earthshaker: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Applied status duration | 2 s | 2 s | 2 s |
| Damage | 126% base | 126% base | 126% base |
| Mana cost | 25 | 25 | 25 |
| Range | 5 m | 7 m | 9 m |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Maximum enemies | 1 | 1 | 1 |
| Slow strength (%) | 20 | 25 | 30 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Broken Ground
Increase the critical chance of your direct Viking spell hits.
Requires: Reaving Arc rank 1 · SP already spent in Earthshaker: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Primary direct critical chance added | +2 pts | +4 pts | +6 pts |
Split the ground in a straight lane ahead after a short warning, damaging enemies along it.
Requires: Reaving Arc rank 1 · SP already spent in Earthshaker: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Warning delay | 0.6 s | 0.6 s | 0.6 s |
| Lane width (m) | 2 | 2.5 | 3 |
| Damage | 77% base | 77% base | 77% base |
| Mana cost | 30 | 30 | 30 |
| Range | 7 m | 7 m | 7 m |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Crushing Fault
Summon Fenrir, a wolf that fights beside you in melee. From rank 2, after you spend health on a non-summon Viking spell, it howls and attacks 15% faster for six seconds (20% for eight seconds from rank 3). You can have either Fenrir or Hrafn active at a time.
Requires: Stonebreaker Throw rank 1 · SP already spent in Earthshaker: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 0 | 0 | 0 |
| Cooldown | 35 s | 35 s | 35 s |
| Health cost (% maximum HP) | 8% | 8% | 8% |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Wolf Orders
Unleash a heavy earth burst at a chosen spot.
Requires: Stonebreaker Throw rank 1 or Faultline rank 1 · SP already spent in Earthshaker: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Warning delay | 0.6 s | 0.6 s | 0.6 s |
| Area radius | 3 m | 3.5 m | 4 m |
| Cooldown | 20 s | 20 s | 20 s |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Mana cost | 40 | 40 | 40 |
| Damage | 119% base | 119% base | 119% base |
Synergies: Mantled Sunder
Strike the ground, damaging and briefly slowing nearby enemies.
Requires: Faultline rank 1 · SP already spent in Earthshaker: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Warning delay | 0.3 s | 0.3 s | 0.3 s |
| Cooldown | 12 s | 12 s | 12 s |
| Applied status duration | 2 s | 2 s | 2 s |
| Mana cost | 25 | 25 | 25 |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Area radius | 2.5 m | 2.5 m | 2.5 m |
| Slow strength (%) | 20 | 20 | 20 |
| Damage | 35% base | 40% base | 45% base |
Synergies: Crushing Fault
Increase your direct Earth spell damage.
Requires: Seismic Sunder rank 1 or Summon Fenrir rank 2 or Crushing Step rank 2 · SP already spent in Earthshaker: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Earth spell damage bonus | 6% | 12% |
Spend 60 health to strike the chosen area with three earth pulses after a one-second warning, one second apart.
Requires: Earthblood rank 1 · SP already spent in Earthshaker: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 1 s |
| Cooldown | 80 s |
| Health cost (HP) | 60 |
| Tick interval | 1 s |
| Mana cost | 0 |
| Range | 8 m |
| Pulses / shots | 3 |
| Area radius | 4 m |
| Damage | 90% base |
Synergies: Cried Ragnarok

Recovery windows, challenge and finite protection
Spend mana to restore your health. Scales with your magic level. Shares a four-second recovery cooldown with your other basic heals.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 18 s | 18 s | 18 s |
| Healing | 70% base | 80% base | 95% base |
Synergies: Iron Recovery, Last Resolve
Spend mana to restore health over four seconds. Scales with your magic level. Shares a four-second recovery cooldown with your other basic heals.
Requires: Second Wind rank 1 · SP already spent in Oathkeeper: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 40 | 40 | 40 |
| Duration | 4 s | 4 s | 4 s |
| Cooldown | 24 s | 24 s | 24 s |
| Ticks / charges | 4 | 4 | 4 |
| Healing | 45% base | 60% base | 80% base |
Synergies: Resolved Regeneration
Increase your physical resistance.
Requires: Second Wind rank 1 · SP already spent in Oathkeeper: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Physical resistance + percentage points | 2 | 4 | 6 |
Summon Hrafn to attack enemies. From rank 2, it also heals you nearby, up to a total per summon that scales with your magic level and grows at rank 3. Shares your companion slot with Fenrir.
Requires: Second Wind rank 1 · SP already spent in Oathkeeper: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 0 | 0 | 0 |
| Cooldown | 35 s | 35 s | 35 s |
| Health cost (% maximum HP) | 6% | 6% | 6% |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Raven Oath
Consume your own Rending Strike bleed on a nearby enemy to recover health equal to 3/3.5/4 times its remaining raw damage. This sacrifices all remaining bleed damage. Shares a four-second recovery cooldown with your other basic heals. Requires a separately learned Rending Strike.
Requires: Regeneration rank 1 · SP already spent in Oathkeeper: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 18 s | 18 s | 18 s |
| Range | 6 m | 6 m | 6 m |
| Healing per remaining raw bleed damage | 3x remaining bleed | 3.5x remaining bleed | 4x remaining bleed |
| Duration | 8 s | 8 s | 8 s |
| Maximum targets | 1 | 1 | 1 |
Synergies: Resolved Regeneration
Taunt nearby monsters into attacking you briefly.
Requires: Regeneration rank 1 or Summon Hrafn rank 1 · SP already spent in Oathkeeper: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 25 | 25 | 25 |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Area radius | 4 m | 4 m | 4 m |
| Maximum targets | 2 | 3 | 4 |
| Duration | 2 s | 2 s | 2 s |
| Cooldown | 16 s | 16 s | 16 s |
Synergies: Challenged Cleave
Spend mana to leap toward the chosen point. Obstacles stop your leap.
Requires: Summon Hrafn rank 1 · SP already spent in Oathkeeper: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 14 s | 14 s | 14 s |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Range | 4 m | 5 m | 6 m |
Increase your maximum health, based on your vocation and level before equipment bonuses.
Requires: Taunt rank 1 or Blood Resolve rank 2 or Jump rank 2 · SP already spent in Oathkeeper: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Maximum health +% | 5 | 10 |
Spend mana to gain a shield that absorbs direct damage equal to 50% of your maximum health, counting equipment and other bonuses. Lasts six seconds.
Requires: Vital Confluence rank 1 · SP already spent in Oathkeeper: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Mana cost | 60 |
| Duration | 6 s |
| Cooldown | 80 s |
| Health cost (% maximum HP) | 0% |
| Shield absorption (% max health) | 50 |
Synergies: Last Resolve

Personal marks, finite wards and deliberate next-cast preparation
Spend mana to gain a shield that absorbs direct damage for up to four seconds.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Duration | 4 s | 4 s | 4 s |
| Cooldown | 18 s | 18 s | 18 s |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Shield strength | 40% base | 45% base | 55% base |
Synergies: Mantled Sunder
Remove all slows from yourself and become immune to slowing effects briefly. Does not remove roots or stuns.
Requires: Dust Mantle rank 1 · SP already spent in Warleader: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 20 | 20 | 20 |
| Duration | 3 s | 3.5 s | 4 s |
| Cooldown | 18 s | 18 s | 18 s |
| Health cost (% maximum HP) | 0% | 0% | 0% |
Synergies: Iron Recovery
Increase the damage bonus granted by Warcry, Battle Orders and Valhalla's Call.
Requires: Dust Mantle rank 1 · SP already spent in Warleader: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Preparation bonus added | +2 pts | +4 pts | +6 pts |
Spend mana to increase the damage of your next Viking attack spell cast within six seconds. The bonus is spent when you cast, even if you miss.
Requires: Dust Mantle rank 1 · SP already spent in Warleader: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 20 | 20 | 20 |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 18 s | 18 s | 18 s |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Next-cast damage bonus | 12% | 16% | 20% |
Synergies: Wolf Orders
Throw a weapon that damages an enemy and marks them for six seconds. Your next direct Viking spell hit against them deals bonus damage.
Requires: Iron Will rank 1 · SP already spent in Warleader: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Applied status duration | 6 s | 6 s | 6 s |
| Damage | 49% base | 49% base | 49% base |
| Mana cost | 20 | 20 | 20 |
| Range | 5 m | 7 m | 9 m |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Maximum enemies | 1 | 1 | 1 |
| Marked-hit damage bonus | 12% | 16% | 20% |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Marked Oath
Spend mana to gain a stronger shield that absorbs direct damage for up to four seconds.
Requires: Iron Will rank 1 or Battle Orders rank 1 · SP already spent in Warleader: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 35 | 35 | 35 |
| Duration | 4 s | 4 s | 4 s |
| Cooldown | 24 s | 24 s | 24 s |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Shield strength | 70% base | 85% base | 100% base |
Synergies: Raven Oath
Divide one shield between yourself and up to two nearby party members for four seconds. Its size scales with your magic level. Only the strongest shield applies.
Requires: Battle Orders rank 1 · SP already spent in Warleader: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 30 | 30 | 30 |
| Health cost (% maximum HP) | 0% | 0% | 0% |
| Duration | 4 s | 4 s | 4 s |
| Cooldown | 20 s | 20 s | 20 s |
| Area radius | 5 m | 5 m | 5 m |
| Maximum targets | 3 | 3 | 3 |
| Shield strength | 55% base | 60% base | 70% base |
Synergies: Sheltered Valour
Increase the amount of damage absorbed by personal shields you cast.
Requires: Blood Oath rank 1 or Oathbrand rank 2 or Shared Resilience rank 2 · SP already spent in Warleader: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Shield strength bonus (%) | 5 | 10 |
Spend mana to make your attack spells, except ultimates, ready to cast again. Your next three Viking attack spells cast within eight seconds deal 30% more damage; a miss still uses the bonus.
Requires: Warding Confluence rank 1 · SP already spent in Warleader: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Mana cost | 60 |
| Duration | 8 s |
| Cooldown | 80 s |
| Health cost (% maximum HP) | 0% |
| Next-cast damage bonus | 30% |
| Spells empowered | 3 |
Synergies: Sheltered Valour
Learn both skills at the listed ranks, then connect the synergy in a free slot (levels 30, 100 and 200). Connecting uses a Viking Charm.
Cripple rank 1 + Frenzied Blow rank 1
Frenzied Blow deals 15% more damage to enemies still slowed by your Cripple.
Rending Strike rank 1 + Blood Reckoning rank 1
Blood Reckoning deals 15% more damage to enemies bleeding from your Rending Strike.
Warcry rank 1 + Blood Cleave rank 1
Using Warcry to empower Blood Cleave makes it deal 10% more damage.
Berserk rank 1 + Blood Reckoning rank 1
Blood Reckoning deals 10% more damage when cast during Berserk.
Stonebreaker Throw rank 1 + Reaving Arc rank 1
Reaving Arc deals 15% more damage to enemies still slowed by your Stonebreaker Throw.
Crushing Step rank 1 + Faultline rank 1
Faultline deals 15% more damage to enemies still slowed by your Crushing Step.
Dust Mantle rank 1 + Seismic Sunder rank 1
Casting Seismic Sunder while your Dust Mantle shield remains makes it deal 10% more damage.
Warcry rank 1 + Ragnarok rank 1
Using Warcry to empower Ragnarok increases its pulse damage by another 10%.
Iron Will rank 1 + Second Wind rank 1
Second Wind restores 15% more health while your Iron Will shield remains.
Blood Resolve rank 1 + Regeneration rank 1
Casting Regeneration within eight seconds after Blood Resolve restores 15% more health. The shared four-second recovery lock still applies.
Taunt rank 1 + Blood Cleave rank 1
Blood Cleave deals 10% more damage to monsters still affected by your Taunt.
Last Stand rank 1 + Second Wind rank 1
Second Wind restores 15% more health while your Last Stand shield remains.
Summon Fenrir rank 1 + Battle Orders rank 1
Casting Battle Orders while Fenrir is alive adds five percentage points to its next-spell damage bonus.
Summon Hrafn rank 1 + Blood Oath rank 1
Casting Blood Oath while your Hrafn is alive increases its shield strength by 15%.
Oathbrand rank 1 + Frenzied Blow rank 1
Frenzied Blow deals 15% more damage to enemies marked by your Oathbrand.
Shared Resilience rank 1 + Valhalla's Call rank 1
Casting Valhalla's Call while your Shared Resilience shield remains gives you two extra seconds to use its spell damage bonus.
Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.
Light a fire for cooking.
Create a light to illuminate your surroundings.
Remove poison from yourself.
Create food.
Restore a small amount of your health.
Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.
Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.