Conductive Missile
Conductive Seal rank 1 + Electric Missile rank 1
Electric Missile deals 10% more damage when it consumes your Conductive Seal.
A lightning and dark caster who alternates the two schools for extra damage. Storm gives reach and chain lightning, Grave curses enemies and heals you from the damage you deal, Sigil offers prepared ground, close pressure and Runic Step, and Aether supports mana, recovery and a brief casting window.
Alternate lightning and dark spells: after one deals health damage, cast the other school within four seconds for 4% more direct damage, building up to 12%. Repeating a school resets it.
You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.
Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.
A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses an Arcanist Charm; disconnecting is free.
An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.
Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.
Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Lightning reach, penetration and bounded chain coverage
Fire a lightning missile at an enemy.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Range | 8 m | 10 m | 12 m |
| Cooldown | 3 s | 3 s | 3 s |
| Damage | 100% base | 104% base | 108% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Conductive Missile
Send a lightning strike through enemies in a straight line.
Requires: Electric Missile rank 1 · SP already spent in Storm: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 30 | 30 | 30 |
| Range | 2.9 m | 2.9 m | 2.9 m |
| Cooldown | 8 s | 8 s | 8 s |
| Damage | 100% base | 105% base | 110% base |
| Maximum enemies | 1 | 2 | 4 |
Synergies: Forked Current
Increase the critical chance of your direct Arcanist spell hits.
Requires: Electric Missile rank 1 · SP already spent in Storm: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Primary direct critical chance added | +2 pts | +4 pts | +6 pts |
Fire lightning that jumps between nearby enemies. Later hits deal 65% of the spell's base damage.
Requires: Electric Missile rank 1 · SP already spent in Storm: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Chain hit damage | 65% base | 65% base | 65% base |
| Maximum enemies | 3 | 4 | 5 |
| Range | 8 m | 9 m | 10 m |
| Cooldown | 12 s | 12 s | 12 s |
| Mana cost | 50 | 50 | 50 |
| Chain hop range | 3 m | 3.5 m | 4 m |
| Damage | 100% base | 100% base | 100% base |
Synergies: Forked Current
Hit an enemy with lightning and mark them for six seconds. Your next direct lightning hit against them deals bonus damage.
Requires: Electro Strike rank 1 · SP already spent in Storm: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Duration | 6 s | 6 s | 6 s |
| Maximum enemies | 1 | 1 | 1 |
| Range | 8 m | 9 m | 10 m |
| Cooldown | 12 s | 12 s | 12 s |
| Mana cost | 25 | 25 | 25 |
| Next electric-hit damage bonus | 12% | 16% | 20% |
| Damage | 35% base | 35% base | 35% base |
Synergies: Conductive Missile, Storm Conduit
Send a narrow lightning beam through enemies in a line.
Requires: Electro Strike rank 1 or Electrocution rank 1 · SP already spent in Storm: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 80 | 80 | 80 |
| Range | 10 m | 12 m | 14 m |
| Cooldown | 15 s | 15 s | 15 s |
| Damage | 85% base | 85% base | 85% base |
Synergies: Focused Beam
Strike a chosen area with lightning after a short warning.
Requires: Electrocution rank 1 · SP already spent in Storm: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Area radius | 2 m | 2 m | 2 m |
| Range | 9 m | 9 m | 9 m |
| Cooldown | 12 s | 12 s | 12 s |
| Mana cost | 65 | 65 | 65 |
| Damage | 70% base | 85% base | 100% base |
Synergies: Grounded Thunder
Increase the damage of your direct lightning hits, excluding chain jumps.
Requires: Energy Beam rank 1 or Conductive Seal rank 2 or Thunder rank 2 · SP already spent in Storm: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Electric spell damage bonus | 6% | 12% |
After a warning, strike a chosen area with three lightning pulses, one second apart.
Requires: Storm Mastery rank 1 · SP already spent in Storm: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 0.75 s |
| Cooldown | 70 s |
| Tick interval | 1 s |
| Mana cost | 140 |
| Range | 10 m |
| Pulses / shots | 3 |
| Area radius | 3.5 m |
| Damage | 85% base |
Synergies: Storm Conduit

Owned dark setup, curse pressure and bounded life recovery
Fire a dark missile at an enemy.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Range | 9 m | 9 m | 9 m |
| Cooldown | 3 s | 3 s | 3 s |
| Damage | 100% base | 112% base | 124% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Lingering Phantom
Send piercing bones through enemies, damaging and slowing them.
Requires: Phantom Missile rank 1 · SP already spent in Grave: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Slow strength (%) | 15 | 20 | 25 |
| Cooldown | 10 s | 10 s | 10 s |
| Range | 7 m | 7 m | 7 m |
| Applied status duration | 2 s | 2 s | 2 s |
| Mana cost | 40 | 40 | 40 |
| Damage | 80% base | 80% base | 80% base |
Synergies: Fractured Wave
Your direct dark spell hits restore health based on damage dealt.
Requires: Phantom Missile rank 1 · SP already spent in Grave: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Life stolen (%) | 2 | 3 | 4 |
Send a wave of dark magic through enemies.
Requires: Phantom Missile rank 1 · SP already spent in Grave: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 55 | 55 | 55 |
| Range | 6 m | 7 m | 8.5 m |
| Cooldown | 12 s | 12 s | 12 s |
| Damage | 90% base | 90% base | 90% base |
Synergies: Fractured Wave
Strike an enemy with dark magic, then curse them for five hits: 2, 4, 8, 16 and 32 damage, 30 seconds apart. The first tick occurs after 30 seconds. Curse damage does not scale with your stats and cleansing removes the remaining ticks.
Requires: Fractured Bones rank 1 · SP already spent in Grave: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Ticks / charges | 5 | 5 | 5 |
| Maximum enemies | 1 | 1 | 1 |
| Range | 8 m | 9 m | 10 m |
| Cooldown | 12 s | 12 s | 12 s |
| First curse tick damage | 2 | 2 | 2 |
| Tick interval | 30 s | 30 s | 30 s |
| Mana cost | 30 | 30 | 30 |
| Damage | 30% base | 30% base | 30% base |
Synergies: Lingering Phantom, Soul Harvest
Cause a dark explosion at a chosen spot after a short delay.
Requires: Fractured Bones rank 1 or Reaper Wave rank 1 · SP already spent in Grave: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Area radius | 2 m | 2.5 m | 3 m |
| Range | 8 m | 8 m | 8 m |
| Cooldown | 18 s | 18 s | 18 s |
| Mana cost | 85 | 85 | 85 |
| Damage | 70% base | 70% base | 70% base |
Synergies: Branded Ruin
Strike an enemy and mark them for six seconds. Your next direct dark hit against them deals bonus damage.
Requires: Reaper Wave rank 1 · SP already spent in Grave: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Cooldown | 12 s | 12 s | 12 s |
| Maximum enemies | 1 | 1 | 1 |
| Range | 8 m | 8 m | 8 m |
| Mana cost | 25 | 25 | 25 |
| Next dark-hit damage bonus | 12% | 16% | 20% |
| Duration | 6 s | 6 s | 6 s |
| Damage | 30% base | 30% base | 30% base |
Synergies: Branded Ruin
Your direct dark spells deal more damage to enemies affected by your Withering Hex.
Requires: Necrotic Explosion rank 1 or Withering Hex rank 2 or Soul Brand rank 2 · SP already spent in Grave: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Dark damage bonus against your hex | 8% | 16% |
Send a powerful dark projectile through up to three enemies. Heal for 25% of the health damage dealt.
Requires: Grave Resonance rank 1 · SP already spent in Grave: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Healing from health damage dealt | 25% |
| Maximum enemies | 3 |
| Range | 9 m |
| Cooldown | 70 s |
| Mana cost | 140 |
| Damage | 210% base |
Synergies: Soul Harvest

Prepared ground, close pressure and finite wards
Release a lightning pulse that damages and briefly slows enemies around you.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Slow strength (%) | 15 | 15 | 15 |
| Cooldown | 5 s | 5 s | 5 s |
| Area radius | 2.5 m | 3 m | 3.5 m |
| Applied status duration | 2 s | 2 s | 2 s |
| Mana cost | 30 | 30 | 30 |
| Damage | 40% base | 40% base | 40% base |
Synergies: Runic Withdrawal
Place a magic circle that lasts six seconds and arms after half a second. It slows each enemy it catches for two seconds, once per enemy.
Requires: Arcane Pulse rank 1 · SP already spent in Sigil: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Applied status duration | 2 s | 2 s | 2 s |
| Arming time | 0.5 s | 0.5 s | 0.5 s |
| Mana cost | 35 | 35 | 35 |
| Range | 8 m | 8 m | 8 m |
| Area radius | 2 m | 2.5 m | 3 m |
| Slow strength (%) | 20 | 25 | 30 |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Grounded Thunder, Sealed Detonation
Restore your health.
Requires: Arcane Pulse rank 1 · SP already spent in Sigil: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 9 | 14 |
| Healing | 100% base | 105% base | 110% base |
| Cooldown | 4 s | 3 s | 3 s |
| Mana cost | 70 | 65 | 60 |
Fire a quick electric lance at one enemy. Deals direct damage without granting a ward or preparing another spell.
Requires: Arcane Pulse rank 1 · SP already spent in Sigil: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 40 | 40 | 40 |
| Cooldown | 18 s | 18 s | 18 s |
| Maximum enemies | 1 | 1 | 1 |
| Damage | 110% base | 120% base | 130% base |
| Range | 8 m | 8 m | 8 m |
Synergies: Piercing Conclave
Cause a dark explosion in a small area.
Requires: Binding Sigil rank 1 · SP already spent in Sigil: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Area radius | 2 m | 2 m | 2 m |
| Range | 8 m | 8 m | 8 m |
| Cooldown | 12 s | 12 s | 12 s |
| Mana cost | 50 | 50 | 50 |
| Damage | 55% base | 70% base | 85% base |
Synergies: Sealed Detonation
After a warning, strike a chosen area with three pulses of dark magic, one second apart.
Requires: Binding Sigil rank 1 or Runic Lance rank 1 · SP already spent in Sigil: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Damage | 30% base | 30% base | 30% base |
| Mana cost | 80 | 80 | 80 |
| Pulses / shots | 3 | 3 | 3 |
| Cooldown | 20 s | 20 s | 20 s |
| Tick interval | 1 s | 1 s | 1 s |
| Area radius | 2.5 m | 3 m | 3.5 m |
| Range | 9 m | 9 m | 9 m |
Synergies: Piercing Conclave
Step straight toward your aim by up to 3/3.5/4 metres. Haste does not increase the distance. Bodies, walls and floor boundaries stop travel. Roots and stuns prevent or stop the step; it grants no immunity or protection.
Requires: Runic Lance rank 1 · SP already spent in Sigil: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 65 | 65 | 65 |
| Cooldown | 22 s | 22 s | 22 s |
| Range | 3 m | 3.5 m | 4 m |
Synergies: Runic Withdrawal
Increase direct damage from Arcane Pulse, Runic Lance, Cryptic Conclave, Runic Detonation and Shockwave by 6/12%. Does not strengthen other branches, periodic damage, healing or Mana Shield.
Requires: Cryptic Conclave rank 1 or Runic Detonation rank 2 or Runic Step rank 2 · SP already spent in Sigil: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Direct Sigil damage bonus (%) | 6 | 12 |
Release three lightning pulses around your casting position, one second apart, damaging and briefly slowing enemies.
Requires: Mystic Confluence rank 1 · SP already spent in Sigil: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Cooldown | 75 s |
| Applied status duration | 2 s |
| Tick interval | 1 s |
| Mana cost | 150 |
| Pulses / shots | 3 |
| Area radius | 5 m |
| Slow strength (%) | 30 |
| Damage | 75% base |
Synergies: Resonant Shock

Mana, mobility, self recovery and a finite casting window
While your Mana Shield spell is active, damage it absorbs costs 10/15/20% less mana by rank. Requires the Mana Shield utility; the Mana Shield Ring alone is unaffected.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana Shield absorption cost reduced (%) | 10 | 15 | 20 |
Synergies: Shielded Recovery
Interrupt an enemy spell that has not yet released. Deals no damage and applies no lingering stun or silence. Requires a living, reachable enemy within six meters that is currently casting; control-immune targets are unaffected.
Requires: Shield Mastery rank 1 · SP already spent in Aether: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 40 | 40 | 40 |
| Cooldown | 20 s | 18 s | 16 s |
| Range | 6 m | 6 m | 6 m |
| Maximum targets | 1 | 1 | 1 |
Synergies: Disrupted Attunement
Reduce the mana cost of Arcane Disruption, Overchannel and Intense Healing.
Requires: Shield Mastery rank 1 · SP already spent in Aether: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Support mana-cost reduction | 5% | 10% | 15% |
Increase your mana regeneration.
Requires: Shield Mastery rank 1 · SP already spent in Aether: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana every 4 s | 4 | 8 | 12 |
Synergies: Disrupted Attunement, Ascendant Return
Spend mana to pull life back from the grave and restore a large amount of your health. Scales with your magic level.
Requires: Arcane Disruption rank 1 · SP already spent in Aether: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 12 | 20 |
| Healing | 70% base | 75% base | 80% base |
| Cooldown | 8 s | 6 s | 4 s |
| Mana cost | 120 | 120 | 120 |
Synergies: Shielded Recovery
Prepare your next ordinary damaging spell within six seconds to release 25/35/45% sooner. Saves at most 0.4 seconds and leaves at least 0.1 seconds of wind-up. Recovery, damage and projectile travel stay unchanged. Excludes ultimates, healing and utility. The preparation is consumed when the attack starts, even if it is cancelled.
Requires: Arcane Disruption rank 1 or Mana Attunement rank 1 · SP already spent in Aether: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 40 | 40 | 40 |
| Cooldown | 18 s | 18 s | 18 s |
| Duration | 6 s | 6 s | 6 s |
| Wind-up reduced (%) | 25 | 35 | 45 |
Increase the damage of your next direct Arcanist attack spell cast within six seconds. The bonus is spent when you cast, even if you miss.
Requires: Mana Attunement rank 1 · SP already spent in Aether: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 25 | 25 | 25 |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 16 s | 16 s | 16 s |
| Next direct-hit damage bonus | 12% | 16% | 20% |
Synergies: Resonant Shock, Focused Beam
Increase your maximum mana, based on your vocation and level before equipment bonuses.
Requires: Overchannel rank 1 or Soul Tithe rank 2 or Spell Focus rank 2 · SP already spent in Aether: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Maximum mana bonus | 5% | 10% |
For eight seconds, increase your direct lightning and dark spell damage by 15%, halve your Arcanist combat spells' mana costs and shorten their wind-ups by 35%.
Requires: Scholarly Confluence rank 1 · SP already spent in Aether: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Mana cost | 100 |
| Duration | 8 s |
| Cooldown | 80 s |
| Mana-cost reduction | 50% |
| Primary direct damage bonus | 15% |
| Wind-up reduced (%) | 35 |
Synergies: Ascendant Return
Learn both skills at the listed ranks, then connect the synergy in a free slot (levels 30, 100 and 200). Connecting uses an Arcanist Charm.
Conductive Seal rank 1 + Electric Missile rank 1
Electric Missile deals 10% more damage when it consumes your Conductive Seal.
Electro Strike rank 1 + Electrocution rank 1
After Electro Strike damages at least two enemies' health, your next Electrocution cast within four seconds can hit one extra enemy, up to six in total.
Binding Sigil rank 1 + Thunder rank 1
Thunder deals 15% more damage to enemies still slowed by your Binding Sigil.
Conductive Seal rank 1 + Stormfront rank 1
A Stormfront hit that consumes your Conductive Seal deals 10% more damage.
Withering Hex rank 1 + Phantom Missile rank 1
Phantom Missile extends your Withering Hex by two more ticks, 30 seconds apart, once per application. Each added tick deals at most 32 damage.
Fractured Bones rank 1 + Reaper Wave rank 1
Reaper Wave deals 15% more damage to enemies still slowed by your Fractured Bones.
Soul Brand rank 1 + Necrotic Explosion rank 1
Necrotic Explosion deals 15% more damage to an enemy when it consumes your Soul Brand on them.
Withering Hex rank 1 + Souleater rank 1
Against enemies affected by your Withering Hex, Souleater heals for an extra 10% of health damage dealt.
Binding Sigil rank 1 + Runic Detonation rank 1
Runic Detonation deals 20% more damage to enemies still slowed by your Binding Sigil.
Runic Lance rank 1 + Cryptic Conclave rank 1
After Runic Lance damages an enemy's health, your next Cryptic Conclave committed within four seconds deals 10% more damage. Consumes the opportunity even if Conclave misses.
Arcane Pulse rank 1 + Runic Step rank 1
After Arcane Pulse damages at least two enemies' health, your next Runic Step within four seconds travels up to one metre farther, capped at five metres. Consumes the opportunity when Step is committed.
Spell Focus rank 1 + Shockwave rank 1
Using Spell Focus to empower Shockwave increases its pulse damage by another 10%.
Arcane Disruption rank 1 + Mana Attunement rank 1
Arcane Disruption interrupting an unreleased spell refunds 20 mana.
Shield Mastery rank 1 + Soul Tithe rank 1
Soul Tithe restores 15% more health while your Mana Shield spell is active and you have mana.
Spell Focus rank 1 + Energy Beam rank 1
Using Spell Focus to empower Energy Beam makes it deal 10% more damage.
Arcane Ascendance rank 1 + Mana Attunement rank 1
Arcane Ascendance costs 30 less mana.
Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.
Light a fire for cooking.
Create a light to illuminate your surroundings.
Remove poison from yourself.
Create food.
Restore a small amount of your health.
For 15 seconds, all damage you take drains your mana instead of your health, one mana per damage. The shield breaks for good when your mana runs out. Costs 20 mana, 30s cooldown.
Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.
Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.