Steady Aim
Focus rank 1 + Precise Shot rank 1
After Focus, your next Precise Shot cast within four seconds deals 15% more damage. A miss still uses the bonus.
A ranged vocation built around distance, movement, traps and self-sustain. Marksmanship rewards deliberate shots, Skirmishing rewards repositioning, Trapping controls the approach and Survival keeps you in longer fights. Talon or Tusk can fight beside you as your one companion.
Your direct ranged spell hits deal 1% more damage for each metre past four metres from the enemy, up to 10%.
You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.
Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.
A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Hunter Charm; disconnecting is free.
An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.
Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.
Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Accurate ranged pressure, marks and deliberate burst
Fire a precise shot that bypasses shield blocking.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Damage | 144% base | 155% base | 167% base |
| Range | 8 m | 9 m | 10 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 8 s | 8 s | 8 s |
Synergies: Steady Aim, Exposed Quarry, Patient Ambush
Fire a projectile that pierces enemies in a straight line.
Requires: Precise Shot rank 1 · SP already spent in Marksmanship: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 216% base | 238% base | 259% base |
| Range | 10 m | 11 m | 12 m |
| Maximum enemies | 3 | 4 | 5 |
| Mana cost | 35 | 35 | 35 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Through the Mark
Increase the critical chance of your direct ranged spell hits.
Requires: Precise Shot rank 1 · SP already spent in Marksmanship: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Ranged critical chance added | +2 pts | +3 pts | +4 pts |
Increase the critical chance of your direct ranged spells.
Requires: Precise Shot rank 1 · SP already spent in Marksmanship: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Ranged critical chance added | +8 pts | +12 pts | +16 pts |
| Duration | 6 s | 7 s | 8 s |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 25 s | 25 s | 25 s |
Synergies: Steady Aim
Mark one enemy to increase the damage of your next three direct ranged hits against them. You can mark one enemy at a time.
Requires: Piercing Projectile rank 1 · SP already spent in Marksmanship: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Primary ranged damage bonus | 8% | 12% | 16% |
| Range | 10 m | 10 m | 10 m |
| Maximum triggers | 3 | 3 | 3 |
| Duration | 6 s | 6 s | 6 s |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Through the Mark, Rain on Quarry
Fire an arrow that damages enemies in the chosen area.
Requires: Piercing Projectile rank 1 or Focus rank 1 · SP already spent in Marksmanship: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Damage | 118% base | 134% base | 152% base |
| Range | 10 m | 10 m | 10 m |
| Area radius | 2 m | 2.5 m | 3 m |
| Mana cost | 40 | 40 | 40 |
| Cooldown | 16 s | 16 s | 16 s |
Synergies: Rain on Quarry
Shoot an enemy and leave them vulnerable to your next direct ranged hit.
Requires: Focus rank 1 · SP already spent in Marksmanship: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage | 60% base | 70% base | 80% base |
| Marked ranged-hit damage bonus | 10% | 15% | 20% |
| Range | 9 m | 9 m | 9 m |
| Duration | 5 s | 5 s | 5 s |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Exposed Quarry
Increase your direct ranged spell damage.
Requires: Arrow Storm rank 1 or Hunter's Mark rank 2 or Exposing Shot rank 2 · SP already spent in Marksmanship: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Primary ranged skill damage bonus | 5% | 9% |
Fire three shots at one enemy, 0.4 seconds apart. You can move while firing; being stunned interrupts the remaining shots.
Requires: Bow Mastery rank 1 · SP already spent in Marksmanship: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 135% base |
| Range | 12 m |
| Maximum enemies | 1 |
| Pulses / shots | 3 |
| Tick interval | 0.4 s |
| Mana cost | 70 |
| Cooldown | 75 s |

Mobile shots, repositioning and pursuing slowed prey
Roll toward the chosen point, stopping at obstacles and bodies.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Range | 4 m | 4.5 m | 5 m |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 10 s | 9 s | 8 s |
Synergies: Rolling Escort, Covering Step, Fieldcraft
Fire an aimed arrow that deals a modest physical hit. If it damages an enemy before their current cast releases, interrupt that cast without stunning or silencing them. Requires a distance weapon and its normal ammunition.
Requires: Tumble rank 1 · SP already spent in Skirmishing: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 18 s | 18 s | 18 s |
| Range | 10 m | 10 m | 10 m |
| Maximum enemies | 1 | 1 | 1 |
| Damage | 35% base | 45% base | 55% base |
Synergies: Covering Step
Reduce the mana cost of Tumble, Covering Shot, Eagle Dive and Windwalk.
Requires: Tumble rank 1 · SP already spent in Skirmishing: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Skirmish mana-cost reduction | 8% | 12% | 16% |
Send an eagle-shaped attack forward, damaging the first enemy it hits.
Requires: Tumble rank 1 · SP already spent in Skirmishing: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 168% base | 184% base | 200% base |
| Range | 8 m | 9 m | 10 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Crippling Dive
Shoot an enemy and briefly slow their movement.
Requires: Covering Shot rank 1 · SP already spent in Skirmishing: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage | 163% base | 173% base | 182% base |
| Slow strength (%) | 20 | 25 | 30 |
| Duration | 3 s | 3 s | 3 s |
| Range | 9 m | 9 m | 9 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Crippling Dive
Increase your movement speed and slow resistance, and those of nearby party members.
Requires: Covering Shot rank 1 or Eagle Dive rank 1 · SP already spent in Skirmishing: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Movement speed +% | 10 | 13 | 16 |
| Slow magnitude reduced (%) | 15 | 20 | 25 |
| Area radius | 4 m | 4 m | 4 m |
| Duration | 6 s | 6 s | 6 s |
| Mana cost | 35 | 35 | 35 |
| Cooldown | 30 s | 30 s | 30 s |
Synergies: Windborne Volley
Summon Talon, a fragile bird. From rank 2, about once every fifteen seconds its attack slows an enemy by 25% for two seconds; from rank 3, about once every eighteen seconds it speeds you up by 15% for three seconds. You can have either Talon or Tusk active at a time.
Requires: Eagle Dive rank 1 · SP already spent in Skirmishing: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 50 | 50 | 50 |
| Cooldown | 40 s | 40 s | 40 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Rolling Escort
Reduce the strength of movement slows affecting you.
Requires: Windwalk rank 1 or Crippling Shot rank 2 or Summon Talon rank 2 · SP already spent in Skirmishing: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Slow magnitude reduced (%) | 20 | 35 |
Fire three wind volleys in a cone, half a second apart. Being stunned interrupts the remaining volleys.
Requires: Pathfinder rank 1 · SP already spent in Skirmishing: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 62% base |
| Range | 8 m |
| Frontal cone (degrees) | 60 |
| Pulses / shots | 3 |
| Tick interval | 0.5 s |
| Mana cost | 70 |
| Cooldown | 75 s |
| Arrows | 9 |
Synergies: Windborne Volley

Prepared ground, snares and bounded damage over time
Place a trap that damages and briefly stuns the first enemy to trigger it after it arms. Placing another replaces your previous unused Trap.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Damage | 63% base | 81% base | 99% base |
| Range | 4 m | 5 m | 6 m |
| Area radius | 0.6 m | 0.6 m | 0.6 m |
| Arming time | 0.6 s | 0.6 s | 0.6 s |
| Stun duration (s) | 0.4 | 0.6 | 0.8 |
| Duration | 12 s | 12 s | 12 s |
| Active traps | 1 | 1 | 1 |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Barbed Snare, Patient Ambush
Place caltrops that slow enemies for two seconds when they enter. Each enemy is slowed once per patch.
Requires: Trap rank 1 · SP already spent in Trapping: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Range | 6 m | 6 m | 6 m |
| Area radius | 2 m | 2.5 m | 3 m |
| Slow strength (%) | 20 | 25 | 30 |
| Applied status duration | 2 s | 2 s | 2 s |
| Duration | 6 s | 6 s | 6 s |
| Arming time | 0.5 s | 0.5 s | 0.5 s |
| Active traps | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 16 s | 16 s | 16 s |
Synergies: Toxic Footing
Your direct ranged hits deal more damage to enemies stunned by your Trap or slowed by your Caltrops, Tripwire or Killing Ground.
Requires: Trap rank 1 · SP already spent in Trapping: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Ranged damage bonus against your control | 5% | 8% | 11% |
Shoot an enemy and make them bleed for six seconds.
Requires: Trap rank 1 · SP already spent in Trapping: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 108% base | 117% base | 126% base |
| Damage per tick | 14% base | 18% base | 22% base |
| Range | 9 m | 9 m | 9 m |
| Duration | 6 s | 6 s | 6 s |
| Tick interval | 1 s | 1 s | 1 s |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Barbed Snare
Fire a short spread of arrows in front of you. Each enemy can be hit once.
Requires: Caltrops rank 1 · SP already spent in Trapping: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage | 55% base | 65% base | 75% base |
| Range | 6 m | 6 m | 6 m |
| Frontal cone (degrees) | 60 | 60 | 60 |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 12 s | 12 s | 12 s |
| Arrows | 5 | 7 | 9 |
Synergies: Funnel Shot
Place a trap that, once armed and triggered, poisons enemies around it for six seconds. Placing another replaces your previous unused Venom Trap.
Requires: Caltrops rank 1 or Barbed Arrow rank 1 · SP already spent in Trapping: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Range | 6 m | 6 m | 6 m |
| Area radius | 2 m | 2.5 m | 3 m |
| Damage per tick | 18% base | 22% base | 25% base |
| Duration | 12 s | 12 s | 12 s |
| Applied status duration | 6 s | 6 s | 6 s |
| Tick interval | 1 s | 1 s | 1 s |
| Arming time | 0.75 s | 0.75 s | 0.75 s |
| Active traps | 1 | 1 | 1 |
| Mana cost | 35 | 35 | 35 |
| Cooldown | 20 s | 20 s | 20 s |
Synergies: Toxic Footing
Place a tripwire that, once armed, slows the first enemy to trigger it for three seconds. Placing another replaces your previous unused Tripwire.
Requires: Barbed Arrow rank 1 · SP already spent in Trapping: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Range | 6 m | 6 m | 6 m |
| Area radius | 0.75 m | 0.75 m | 0.75 m |
| Slow strength (%) | 35 | 40 | 45 |
| Applied status duration | 3 s | 3 s | 3 s |
| Duration | 12 s | 12 s | 12 s |
| Arming time | 0.5 s | 0.5 s | 0.5 s |
| Active traps | 1 | 1 | 1 |
| Maximum targets | 1 | 1 | 1 |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Funnel Shot
Increase trap damage and reduce the time traps take to arm.
Requires: Venom Trap rank 1 or Scatter Shot rank 2 or Tripwire rank 2 · SP already spent in Trapping: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Trap damage bonus | 5% | 9% |
| Arming-time reduction | 20% | 35% |
Prepare a trapped area that, once armed, damages and slows enemies three times, two seconds apart.
Requires: Trailcraft rank 1 · SP already spent in Trapping: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 90% base |
| Range | 8 m |
| Area radius | 4 m |
| Pulses / shots | 3 |
| Tick interval | 2 s |
| Slow strength (%) | 30 |
| Applied status duration | 2 s |
| Duration | 6 s |
| Arming time | 0.75 s |
| Active traps | 1 |
| Mana cost | 70 |
| Cooldown | 90 s |

Self recovery, wind techniques and resource endurance
Restore health over three seconds. Scales with your magic level.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Duration | 3 s | 3 s | 3 s |
| Tick interval | 1 s | 1 s | 1 s |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 20 s | 20 s | 20 s |
| Healing | 30% base | 40% base | 50% base |
Synergies: Fieldcraft, Second Breath
Increase your physical resistance.
Requires: Field Dressing rank 1 · SP already spent in Survival: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Physical resistance + percentage points | 2 | 3 | 4 |
Your direct ranged hits restore health based on damage dealt.
Requires: Field Dressing rank 1 · SP already spent in Survival: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Life stolen (%) | 3 | 4 | 5 |
Restore your health.
Requires: Field Dressing rank 1 · SP already spent in Survival: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Healing | 100% base | 105% base | 110% base |
| Mana cost | 35 | 32 | 30 |
| Cooldown | 4 s | 3 s | 3 s |
Synergies: Watchful Recovery
Summon Tusk, a durable beast that fights in melee. From rank 2, its hits draw monsters' attention. From rank 3, it shoulder-checks an enemy pressing you in melee, slowing it by 30% for 1.5 seconds. You can have either Tusk or Talon active at a time.
Requires: Tough Skin rank 1 · SP already spent in Survival: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 55 | 55 | 55 |
| Cooldown | 40 s | 40 s | 40 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Watchful Recovery
Restore your health and gain a shield that absorbs direct damage.
Requires: Tough Skin rank 1 or Intense Healing rank 1 · SP already spent in Survival: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Healing | 200% base | 225% base | 250% base |
| Duration | 5 s | 5 s | 5 s |
| Mana cost | 80 | 80 | 80 |
| Cooldown | 12 s | 10 s | 8 s |
| Shield strength | 40% base | 40% base | 40% base |
Synergies: Second Breath
Increase your mana regeneration.
Requires: Intense Healing rank 1 · SP already spent in Survival: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana every 4 s | 3 | 5 | 8 |
Synergies: Soul Sustenance
Increase your maximum health, based on your vocation and level before equipment bonuses.
Requires: Wild Recovery rank 1 or Summon Tusk rank 2 or Forager's Rhythm rank 2 · SP already spent in Survival: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Maximum health +% | 3 | 5 |
Fire a wind arrow that pierces enemies in a straight line.
Requires: Vital Confluence rank 1 · SP already spent in Survival: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 200% base |
| Range | 18 m |
| Mana cost | 70 |
| Cooldown | 60 s |
Synergies: Soul Sustenance
Learn both skills at the listed ranks, then connect the synergy in a free slot (levels 30, 100 and 200). Connecting uses a Hunter Charm.
Focus rank 1 + Precise Shot rank 1
After Focus, your next Precise Shot cast within four seconds deals 15% more damage. A miss still uses the bonus.
Hunter's Mark rank 1 + Piercing Projectile rank 1
Piercing Projectile can hit one extra enemy, up to six in total, when it hits an enemy marked by your Hunter's Mark.
Exposing Shot rank 1 + Precise Shot rank 1
Precise Shot deals 10% more damage when it consumes your Exposing Shot mark.
Hunter's Mark rank 1 + Arrow Storm rank 1
Arrow Storm deals 20% more damage to the enemy marked by your Hunter's Mark.
Tumble rank 1 + Summon Talon rank 1
After travelling at least one metre with Tumble, summon Talon within four seconds to gain 15% movement speed for three seconds.
Covering Shot rank 1 + Tumble rank 1
After Covering Shot interrupts an enemy cast, your next Tumble within four seconds costs 20% less mana. The discount combines with Fleet Footed.
Crippling Shot rank 1 + Eagle Dive rank 1
Eagle Dive deals 15% more damage to enemies still slowed by your Crippling Shot.
Windwalk rank 1 + Gale Barrage rank 1
Casting Gale Barrage during Windwalk makes it deal 10% more damage.
Trap rank 1 + Barbed Arrow rank 1
Barbed Arrow's bleeding lasts two seconds longer if the enemy is still stunned by your Trap when the arrow hits.
Caltrops rank 1 + Venom Trap rank 1
Venom Trap's poison deals 20% more damage to enemies slowed by your Caltrops when poisoned.
Tripwire rank 1 + Scatter Shot rank 1
Scatter Shot deals 10% more damage to enemies still slowed by your Tripwire.
Trap rank 1 + Precise Shot rank 1
Precise Shot deals 15% more damage to enemies still stunned by your Trap.
Tumble rank 1 + Field Dressing rank 1
After travelling at least one metre with Tumble, your next Field Dressing cast within four seconds heals for two extra seconds.
Summon Tusk rank 1 + Intense Healing rank 1
Intense Healing restores 15% more health when cast while Tusk is alive.
Soulwind Arrow rank 1 + Forager's Rhythm rank 1
Soulwind Arrow damaging an enemy's health refunds 30 mana, once per cast.
Field Dressing rank 1 + Wild Recovery rank 1
Casting Wild Recovery during Field Dressing restores 5% more health.
Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.
Light a fire for cooking.
Create a light to illuminate your surroundings.
Remove poison from yourself.
Create food.
Restore a small amount of your health.
Create arrows for your bow.
Create bolts for your crossbow.
Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.
Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.