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Nature & spirits · skills & build planner

Shaman

Eight spirits, two companions at your side. Wildheart offers Briar Bear and Grove Dryad; Frostfang, Frozen Elk and Frost Owl; Earthsong, Stone Bull and Stone Serpent; Ancestors, Spirit Mender and Ancestral Drummer. Prepare your pair through your own spells, then direct its signature with Spirit Command.

Shaman
How the Shaman works
Innate trait

Spirit Accord

Your direct spell hits mark enemies for four seconds. Your next companion hit against a marked enemy deals 10% more damage and uses the mark. Your spell hits also build healing charges for Spirit Mender and Rhythm for Ancestral Drummer once they reach rank 2.

Skill points

You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.

Branches & ultimates

Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.

Synergies

A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Shaman Charm; disconnecting is free.

Resetting

An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.

Good to know about the Shaman
  • Choose two different companions. Briar Bear protects, Grove Dryad weakens enemies, Frozen Elk attacks, Frost Owl slows, Stone Bull controls nearby enemies, Stone Serpent deals ranged earth damage, Spirit Mender heals, and Ancestral Drummer supports your pair. Most support starts at purchased rank 2; rank 3 improves it further.
  • Your direct spell hits prepare nearby companions for eight seconds. Rank 2 Spirit Mender and Ancestral Drummer also store healing and Rhythm charges from eligible hits, up to three each.
  • Spirit Mender uses a stored charge for automatic healing on its randomized support timer. A valid Spirit Command cast reserves one required Mender charge while automatic healing may spend spare charges.
  • Spirit Command first unlocks at level 30. Buy the spell and connect a companion-pair synergy. Summons need rank 2, except Stone Serpent at rank 1, and must be within ten metres. Hit an enemy with a spell, meet the synergy setup, then command before preparation expires.
  • Grove Dryad leaves Briar Marks, Frost Owl applies Chill, and Stone Bull prepares enemies with its stomp. These effects enable specific pair combinations. Target an enemy for an attack command or yourself for support.
  • A rank 2 Drummer can spend two Rhythm charges through Spirit Command even without a ready pair combination: target an enemy for companion attack speed, or yourself for damage-absorbing shields.
  • Companions grow with your level. At level 20, Spiritcaller and Warden disciplines offer different weapon and magic progression; either can use every companion.
  • Direct spell damage comes from the spell's own hits. Damage over time, companion attacks and secondary chain hits are separate effects.
Test your build

Shaman build planner

Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.

Build planner

36 skills · 23 synergies
Reference

Every Shaman skill

Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Wildheart

Nature pressure and a guardian spirit

9 skills
Nature MissileActive · 3 ranks · from level 10

Fire a nature missile at an enemy.

Earth damage

Requires: none

Rank123
Character level102035
Skill points489
Mana cost252525
Range9 m9 m9 m
Cooldown3 s3 s3 s
Damage58% base65% base71% base
Maximum enemies111

Synergies: Entangled Missile

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Entangling CascadeActive · 3 ranks · from level 20

Hit an enemy with nature magic and briefly slow their movement.

Earth damage

Requires: Nature Missile rank 1 · SP already spent in Wildheart: 4

Rank123
Character level203045
Skill points41220
Applied status duration2 s2 s2 s
Damage48% base48% base48% base
Mana cost404040
Range8 m8 m8 m
Maximum enemies111
Slow strength (%)152025
Cooldown10 s10 s10 s

Synergies: Entangled Missile, Entangled Pillar

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Summon Grove DryadActive · 3 ranks · from level 20

Summon a Grove Dryad that attacks with poison thorns. From rank 2, its thorns briefly reduce enemy damage by 5% (8% from rank 3), and its six-second Briar Marks prepare enemies for companion combinations.

Requires: Nature Missile rank 1 · SP already spent in Wildheart: 4

Rank123
Character level203045
Skill points41220
Mana cost100100100
Cooldown35 s35 s35 s
Companion health and damage bonus0%10%20%

Synergies: Living Thicket, Withering Winter

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Summon Briar BearActive · 3 ranks · from level 20

Summon a sturdy Briar Bear that fights in melee. From rank 2, its hits draw nearby monsters' attention. From rank 3, it can roar to draw up to three monsters that are attacking you or the bear. You can have two different companions active.

Requires: Nature Missile rank 1 · SP already spent in Wildheart: 4

Rank123
Character level203045
Skill points41220
Mana cost909090
Cooldown35 s35 s35 s
Companion health and damage bonus0%10%20%

Synergies: Guarded Thorns, Guardian Recovery, Living Thicket, Guardian's Covenant

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BarkskinActive · 3 ranks · from level 30

Gain a shield that absorbs direct damage for up to four seconds. Only your strongest remaining shield applies.

Requires: Entangling Cascade rank 1 · SP already spent in Wildheart: 12

Rank123
Character level304565
Skill points4914
Mana cost404040
Duration4 s4 s4 s
Cooldown18 s18 s18 s
Shield strength30% base35% base45% base

Synergies: Barked Blast, Ancestor Bark, Guarded Earthbond

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Thorn BeamActive · 3 ranks · from level 35

Send a narrow beam of thorns through enemies in a line.

Earth damage

Requires: Entangling Cascade rank 1 or Summon Briar Bear rank 1 · SP already spent in Wildheart: 12

Rank123
Character level355075
Skill points61524
Mana cost757575
Cooldown15 s15 s15 s
Damage51% base51% base51% base
Range10 m12 m14 m

Synergies: Guarded Thorns

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Guardian BondActive · 3 ranks · from level 30

Give your nearby Briar Bear a shield that absorbs direct damage for up to four seconds.

Requires: Summon Briar Bear rank 1 · SP already spent in Wildheart: 12

Rank123
Character level304565
Skill points4914
Mana cost454545
Duration4 s4 s4 s
Range10 m10 m10 m
Cooldown18 s18 s18 s
Shield absorption (% max health)6810

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Earthen ConfluencePassive · 2 ranks · from level 45

Increase your direct Earth spell damage.

Requires: Thorn Beam rank 1 or Barkskin rank 2 or Guardian Bond rank 2 · SP already spent in Wildheart: 24

Rank12
Character level4580
Skill points840
Earth spell damage bonus6%12%

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Nature BlastUltimate · 1 rank · from level 60

After a short warning, unleash a powerful nature blast at a chosen spot.

Earth damage

Requires: Earthen Confluence rank 1 · SP already spent in Wildheart: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Warning delay0.8 s
Area radius5 m
Cooldown75 s
Mana cost180
Damage65% base

Synergies: Barked Blast

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Frostfang

Ice pursuit and single-target companion pressure

9 skills
Ice MissileActive · 3 ranks · from level 10

Fire an ice missile at an enemy.

Ice damage

Requires: none

Rank123
Character level102035
Skill points489
Mana cost252525
Cooldown3 s3 s3 s
Range8 m10 m12 m
Damage68% base68% base68% base
Maximum enemies111

Synergies: Marked Ice

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Ice ShardsActive · 3 ranks · from level 20

Send ice shards through enemies in a straight line.

Ice damage

Requires: Ice Missile rank 1 · SP already spent in Frostfang: 4

Rank123
Character level203045
Skill points41220
Mana cost454545
Range8 m8 m8 m
Cooldown12 s12 s12 s
Damage48% base53% base58% base

Synergies: Wolf Shards

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Summon Frost OwlActive · 3 ranks · from level 20

Summon a Frost Owl that attacks from range. From rank 2, its ice projectiles apply Chill, slowing enemies by 15% (20% from rank 3) for two seconds.

Requires: Ice Missile rank 1 · SP already spent in Frostfang: 4

Rank123
Character level203045
Skill points41220
Mana cost100100100
Cooldown35 s35 s35 s
Companion health and damage bonus0%10%20%

Synergies: Winter Hunt, Withering Winter

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Summon Frozen ElkActive · 3 ranks · from level 20

Summon a Frozen Elk that specialises in damaging one enemy at a time. From rank 2, it lunges at an enemy a few metres away to close the gap; it lunges more often from rank 3. You can have two different companions active.

Requires: Ice Missile rank 1 · SP already spent in Frostfang: 4

Rank123
Character level203045
Skill points41220
Mana cost858585
Cooldown35 s35 s35 s
Companion health and damage bonus0%10%20%

Synergies: Wolf Shards, Winter Hunt, Warpath

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Winter's MarkActive · 3 ranks · from level 30

Strike an enemy with ice and mark them. Your next direct spell hit against them deals bonus damage.

Ice damage

Requires: Ice Shards rank 1 · SP already spent in Frostfang: 12

Rank123
Character level304565
Skill points4914
Applied status duration6 s6 s6 s
Damage30% base30% base30% base
Mana cost252525
Range8 m8 m8 m
Maximum enemies111
Marked-hit damage bonus12%16%20%
Cooldown12 s12 s12 s

Synergies: Marked Ice

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Glacial EntombmentActive · 3 ranks · from level 35

Strike an enemy with ice, dealing damage and briefly slowing them.

Ice damage

Requires: Ice Shards rank 1 or Summon Frozen Elk rank 1 · SP already spent in Frostfang: 12

Rank123
Character level355075
Skill points61524
Applied status duration2 s2.5 s3 s
Damage58% base58% base58% base
Mana cost656565
Range8 m8 m8 m
Maximum enemies111
Slow strength (%)252525
Cooldown16 s16 s16 s

Synergies: Entombed Skies, Frozen Fissure

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Pack HuntActive · 3 ranks · from level 30

Increase your nearby Frozen Elk's attack damage for six seconds.

Requires: Summon Frozen Elk rank 1 · SP already spent in Frostfang: 12

Rank123
Character level304565
Skill points4914
Mana cost404040
Duration6 s6 s6 s
Range10 m10 m10 m
Cooldown18 s18 s18 s
Companion damage bonus10%15%20%

Synergies: Nurtured Hunt

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Water PumpPassive · 2 ranks · from level 45

Blast a chosen area with water after a short delay.

Ice damage

Requires: Glacial Entombment rank 1 or Winter's Mark rank 2 or Pack Hunt rank 2 · SP already spent in Frostfang: 24

Rank12
Character level4580
Skill points840
Warning delay0.6 s0.6 s
Area radius2.5 m2.5 m
Damage54% base75% base
Mana cost6565
Range9 m9 m
Cooldown16 s16 s

Synergies: Bull Water

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Frozen SkiesUltimate · 1 rank · from level 60

Call seven waves of ice over the selected area, one second apart. Each wave damages and briefly slows enemies that remain inside.

Ice damage

Requires: Water Pump rank 1 · SP already spent in Frostfang: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Warning delay0.8 s
Cooldown75 s
Applied status duration2 s
Tick interval1 s
Mana cost165
Range10 m
Pulses / shots7
Area radius4 m
Slow strength (%)20
Damage70% base

Synergies: Entombed Skies

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Earthsong

Committed ground control and an ancestral bull

9 skills
Stone PillarActive · 3 ranks · from level 10

Raise a stone pillar that blocks movement and projectiles without dealing damage. You can have one active at a time.

Requires: none

Rank123
Character level102035
Skill points489
Warning delay0.6 s0.6 s0.6 s
Link activation radius (m)2 m2 m2 m
Duration3 s4 s5 s
Mana cost353535
Range8 m8 m8 m
Maximum active pillars111
Cooldown10 s10 s10 s

Synergies: Entangled Pillar

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Toxic FogActive · 3 ranks · from level 20

Create a toxic cloud for six seconds. Enemies it catches are poisoned for four seconds; each enemy can be poisoned once by that cloud.

Poison damage

Requires: Stone Pillar rank 1 · SP already spent in Earthsong: 4

Rank123
Character level203045
Skill points41220
Warning delay0.5 s0.5 s0.5 s
Cooldown16 s16 s16 s
Damage per tick10% base14% base18% base
Ticks / charges444
Mana cost454545
Range8 m8 m8 m
Duration6 s6 s6 s
Area radius2.5 m2.5 m2.5 m

Synergies: Toxic Quake

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IronbarkPassive · 3 ranks · from level 20

Increase your physical resistance.

Requires: Stone Pillar rank 1 · SP already spent in Earthsong: 4

Rank123
Character level203045
Skill points41220
Physical resistance + percentage points246

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Summon Stone BullActive · 3 ranks · from level 20

Summon a Stone Bull that fights in melee. From rank 2, its hits prepare enemies for companion combinations, and about once every eighteen seconds it slows up to three nearby enemies by 20% for three seconds. From rank 3, slowing two or more enemies also shields the Bull for 8% of its maximum health.

Requires: Stone Pillar rank 1 · SP already spent in Earthsong: 4

Rank123
Character level203045
Skill points41220
Mana cost909090
Cooldown35 s35 s35 s
Companion health and damage bonus0%10%20%

Synergies: Bull Water, Shattering Fault

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FissureActive · 3 ranks · from level 30

Erupt the ground in a small area, damaging enemies there.

Earth damage

Requires: Toxic Fog rank 1 · SP already spent in Earthsong: 12

Rank123
Character level304565
Skill points4914
Warning delay0.6 s0.6 s0.6 s
Area radius2 m2 m2 m
Damage65% base80% base95% base
Mana cost454545
Range8 m8 m8 m
Cooldown12 s12 s12 s

Synergies: Frozen Fissure

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StoneweaverPassive · 3 ranks · from level 35

Increase the direct damage of your ground attacks and attacks around you.

Requires: Toxic Fog rank 1 or Summon Stone Bull rank 1 · SP already spent in Earthsong: 12

Rank123
Character level355075
Skill points61524
Ground-area damage bonus6%12%18%

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EarthbondActive · 3 ranks · from level 30

Cause an earth blast at your nearby Stone Bull's position. The blast stays where you aimed it when casting.

Earth damage

Requires: Summon Stone Bull rank 1 · SP already spent in Earthsong: 12

Rank123
Character level304565
Skill points4914
Warning delay0.6 s0.6 s0.6 s
Area radius3 m3 m3 m
Damage35% base45% base55% base
Mana cost555555
Range10 m10 m10 m
Cooldown18 s18 s18 s

Synergies: Guarded Earthbond

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Summon Stone SerpentPassive · 2 ranks · from level 45

Summon a Stone Serpent that fires earth shards. Every third damaging hit against the same enemy triggers an extra earth burst. The count resets after six seconds without a hit. From rank 2, it can root your current target in place for 0.75 seconds; it never extends a root or roots an enemy within four seconds of a Shaman root.

Requires: Stoneweaver rank 1 or Fissure rank 2 or Earthbond rank 2 · SP already spent in Earthsong: 24

Rank12
Character level4580
Skill points840
Mana cost100100
Cooldown35 s35 s
Companion health and damage bonus0%20%

Synergies: Shattering Fault, Renewal Earth

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EarthquakeUltimate · 1 rank · from level 60

Strike a chosen area with three earth pulses after a warning.

Earth damage

Requires: Summon Stone Serpent rank 1 · SP already spent in Earthsong: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Warning delay1 s
Cooldown80 s
Tick interval1 s
Mana cost180
Range10 m
Pulses / shots3
Area radius4 m
Damage50% base

Synergies: Toxic Quake

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Ancestors

Earned recovery, finite protection and cooperation

9 skills
Ancestral TouchActive · 3 ranks · from level 10

Heal another party player or one of your living spell companions. Scales with your magic level. Effective healing prepares your linked Pack Hunt for eight seconds. Cannot heal yourself or grant ancestor support charges.

Requires: none

Rank123
Character level102035
Skill points489
Mana cost353535
Cooldown16 s16 s16 s
Range8 m8 m8 m
Maximum allies111
Duration8 s8 s8 s
Healing80% base100% base125% base

Synergies: Nurtured Hunt

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Intense HealingActive · 3 ranks · from level 20

Restore your health. Shares a cooldown with Light Healing.

Requires: Ancestral Touch rank 1 · SP already spent in Ancestors: 4

Rank123
Character level203045
Skill points41220
Healing100% base105% base110% base
Cooldown4 s3 s3 s
Mana cost706560

Synergies: Guardian Recovery

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Summon Ancestral DrummerActive · 3 ranks · from level 20

Summon an Ancestral Drummer. From rank 2, your direct spell hits build up to three Rhythm charges (four from rank 3); Spirit Command spends two to briefly boost companion attack speed, or shield you and your companions when you target yourself.

Requires: Ancestral Touch rank 1 · SP already spent in Ancestors: 4

Rank123
Character level203045
Skill points41220
Mana cost100100100
Cooldown35 s35 s35 s
Companion health and damage bonus0%10%20%

Synergies: Ancestral Chorus, Warpath

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Summon Spirit MenderActive · 3 ranks · from level 20

Summon a Spirit Mender. From rank 2, it heals you or your most wounded nearby companion. Your direct spell hits earn its healing charges, up to three; each heal uses one charge. From rank 3, heals on targets below 35% health restore 50% more.

Requires: Ancestral Touch rank 1 · SP already spent in Ancestors: 4

Rank123
Character level203045
Skill points41220
Mana cost959595
Cooldown35 s35 s35 s
Companion health and damage bonus0%10%20%

Synergies: Ancestor Bark, Ancestral Chorus, Guardian's Covenant, Renewal Earth

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Shield MasteryPassive · 3 ranks · from level 30

While your Mana Shield spell is active, damage it absorbs costs 10/15/20% less mana by rank. Requires the Mana Shield utility; the Mana Shield Ring alone is unaffected.

Requires: Intense Healing rank 1 · SP already spent in Ancestors: 12

Rank123
Character level304565
Skill points4914
Mana Shield absorption cost reduced (%)101520

Synergies: Shielded Recovery

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Ultimate HealingActive · 3 ranks · from level 35

Restore a large amount of your health.

Requires: Intense Healing rank 1 or Summon Spirit Mender rank 1 · SP already spent in Ancestors: 12

Rank123
Character level355075
Skill points61524
Mana cost120120120
Cooldown8 s6 s4 s
Healing80% base90% base100% base

Synergies: Shielded Recovery

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Spirit CommandActive · 3 ranks · from level 30

Use your equipped companion combination within eight seconds of a damaging spell hit. Each combination needs both companions within ten metres, at rank 2 (Stone Serpent combinations need the Serpent at rank 1). Target an enemy to attack or yourself for support; each combination lists its extra requirements. A rank 2 Drummer can also spend Rhythm without a ready combination. A valid command reserves one required Mender charge while casting; automatic healing can still use spare charges.

Requires: Summon Spirit Mender rank 1 · SP already spent in Ancestors: 12

Rank123
Character level304565
Skill points4914
Mana cost505050
Duration4 s5 s6 s
Cooldown18 s18 s18 s
Companion damage bonus30%45%60%
Range10 m10 m10 m

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Spirit ConfluencePassive · 2 ranks · from level 45

Increase the bonus damage your companions deal when they consume a Spirit Accord mark left by your spell hit.

Requires: Ultimate Healing rank 1 or Shield Mastery rank 2 or Spirit Command rank 2 · SP already spent in Ancestors: 24

Rank12
Character level4580
Skill points840
Spirit Accord bonus added+4 pts+8 pts

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Ancestral ConvergenceUltimate · 1 rank · from level 60

For eight seconds, your nearby companions deal 50% more attack damage, attack 30% faster and gain shields that absorb direct damage equal to 8% of their maximum health.

Requires: Spirit Confluence rank 1 · SP already spent in Ancestors: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Cooldown80 s
Companion damage bonus50%
Duration8 s
Mana cost120
Shield absorption (% max health)8
Range10 m
Companion attack speed +%30

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Utility spells

7 spells

Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.

  • Firestarter1 SP per rank · Level 1

    Light a fire for cooking.

  • Create Light1 SP per rank · Ranks at levels 10, 25, 40, 55, 70 · after Firestarter

    Create a light to illuminate your surroundings.

  • Cure Poison1 SP per rank · Level 10 · after Light Healing

    Remove poison from yourself.

  • Soulfeed1 SP per rank · Level 10 · after Firestarter

    Create food.

  • Light Healing1 SP per rank · Level 10

    Restore a small amount of your health.

  • Mana Shield1 SP per rank · Level 10

    For 15 seconds, all damage you take drains your mana instead of your health, one mana per damage. The shield breaks for good when your mana runs out. Costs 20 mana, 30s cooldown.

  • Utility Haste2 SP per rank · Ranks at levels 15, 25, 40

    Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.

Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.