
A world to get lost in
Nine corrupted realms, hand-built towns and dungeons full of secrets. The world rewards the players who search every corner, read every book and go one floor deeper than they should.
A free-to-play old-school MMORPG. A vast open world to explore, dangerous creatures, rewarding quests, and a community worth staying for.

Nine corrupted realms, hand-built towns and dungeons full of secrets. The world rewards the players who search every corner, read every book and go one floor deeper than they should.

Party up, raise a guild, fight over the world's dangerous places. Risk is real, and so is the reputation you build.

Knight, Viking, Assassin, Hunter, Cleric, Shaman, Sorcerer and Arcanist, each with its own spell school, weapons and role in a party.

Gather, craft, merge and reroll your gear. A player-run market where prices are set by the people playing, not by a vendor table.

Claim a home in town, furnish it, store your haul and give your guild somewhere to meet that is genuinely theirs.
Nothing sold anywhere makes your character stronger than a player who has not paid a cent. Everything a supporter receives can also be earned by a free account. Free to play means free to compete.
Every vocation plays differently. Pick the one that fits how you want to fight.
There is no release date yet. Thyranya is still in development, and we would rather show you
where it really is than promise a date. The Roadmap shows what is done and
what comes next, and our Discord hears about playtests first.
The release does not depend on donations, a Kickstarter or any other funding.
No. Nothing sold anywhere makes a character stronger than a player who has never paid.
The in-game shop sells looks, like avatars, outfits and chat emojis, and small
conveniences, never strength. Donations are support for the game, not a purchase: everything a supporter receives, from
premium time to mounts, can also be earned in the game by a free account.
The game and the launcher are already available in:
More languages may follow.
Every adventurer chooses one of 8 vocations on reaching level 10.
Four rely on physical strength:
Four rely mostly on magic:
Every vocation has its own skills page with an interactive build planner. Start at Vocations.
For release we plan four server locations:
Playtests before release run on a single test server. Its location is announced on Discord with each playtest.
Yes, as a thank-you. Depending on the tier, supporters receive premium time, a horse on the test
server, a mount for release and access to the closed beta. Rewards are reserved on your account
and delivered in the game. The Support Thyranya page lists every tier.
None of it is exclusive power: free accounts can earn the same things by playing.
Your rank follows your total support. The tiers are Supporter ($10), Ally ($25), Myth ($50) and Legend ($100). For example, a $10 donation and a later $25 donation add up to $35, so your rank becomes Ally. You get the rewards of your new rank, and never less than your donations already gave you. Your account page shows your current rank.
First, keeping a test server online, so players can play the game before release instead of only reading about it. After that:
Once your donation is approved, message us on Discord with the email address you used and we will give you your role.
There is no Kickstarter planned yet. If we ever run one, everyone who has already donated will receive the rewards of the same value without donating again. Nobody who supported us early should lose out.
Before release we will hold a poll on Discord. The community decides whether the test server and its characters move to a new permanent server.