Thyranya official release is planned for Q2 - 2026. The game release is independent of donations, kickstarter campaigns or any other funding.
An old-school world, built properly
A world to get lost in
Nine corrupted realms, hand-built towns and dungeons that reward the players who actually explore them. No quest marker holds your hand.
Eight vocations
Knight, Viking, Assassin, Hunter, Cleric, Shaman, Sorcerer and Arcanist — each with its own spell school, weapons and role in a party.
Craft, forge and trade
Gather, craft, merge and reroll your gear. A player-run market where prices are set by the people playing, not by a vendor table.
Houses of your own
Claim a home in town, furnish it, store your haul and give your guild somewhere to meet that is genuinely theirs.
Guilds and open PvP
Party up, raise a guild, fight over the world's dangerous places. Risk is real, and so is the reputation you build.
Never pay-to-win
Nothing sold anywhere makes your character stronger than a player who has not paid a cent. Free to play means free to compete.
Eight vocations
Every vocation plays differently. Pick the one that fits how you want to fight.